The GUS Daily Digest Thursday, 25 May 1995 Volume 22 : Number 023 Today's Topics: Windows drivers 4.11 (What's New?) Re:Diskworld RE: DRAM test Re: Diskworld Re: The GUS Daily Digest V22 #22 GUS software 4.11 Interwave stuff Re: MIDI interface for GUS Re: Diskworld? Out-of-line? Re: The GUS Daily Digest V22 #22 Re: The GUS Daily Digest V22 #22 GUS: General User Satisfaction MIDI under Windoze not DOS Re: The GUS Daily Digest V22 #22 (fwd) MK2 and GUS Australian Dialy Digest Web Page: Admin Re: The GUS Daily Digest V22 #17 Retort- Computer espionage by M$ (fwd) Win95 - again ... U must be getting sick by now :) Standard Info: - Meta-info about the GUS can be found at the end of the Digest. - Before you ask a question, please READ THE FAQ. ---------------------------------------------------------------------- From: A.PAUW@elsevier.nl Date: Wed, 24 May 1995 08:27:02 +0200 Subject: Windows drivers 4.11 (What's New?) As my subject line reads, what's new in the latest drivers. As it has a new major number (4 instead of 3) it should have some new features, not only bug fixes. I did not found any relevant info about that though. What do these new drivers offer extra? 1) Bank Switching? (Using midi controller 0 and 32)? 2) .............. (yes, what else) Thanks for all info. I hope someone at Gravis can answer this. Albert Pauw a.pauw@elsevier.nl ------------------------------ From: "Marc Goldman" Date: Wed, 24 May 1995 09:14:38 +0100 (BST) Subject: Re:Diskworld > From: billf@wam.umd.edu > Date: Tue, 23 May 95 22:38:12 PDT > Subject: Diskworld? > > Has anyone had any luck getting Diskworld to work with the included > drivers? I was able to set the game up for "ultrasound" but when I try to > run the game it promptly locks up. I tried SBOS (old version) but nada. > It locks up also. > > I thought I saw some discussion on this game a few weeks back but I didn't > pay attention to it at the time. If anyone does know how to get the game > to work feel free to write me directly or post to the digest. I had some major problems with this to start with, in fact I think I used the drivers in the ultrasnd\ultramid directory instead of the supplied ones. But there is a better solution, the patch upgrade to diskworld changes the sound drivers for the game and after using this the GUS worked pretty flawlessly. So I suggest looking around for the patch, I can't remember where I found it though sorry.... Cheers Marc ------------------------------------------------------------------------------ ** ** * ****** *** * | On the net, ** * ** *** ** ** * * | no-one can hear you scream! ** * ** *** **** ** * * |------------------------------------ ** * ** *** ** ** * * | email marc@comp.lancs.ac.uk ** * ****** * ****** ** ** | marc@computing.lancaster.ac.uk ------------------------------------------------------------------------------ ------------------------------ From: Fox.Mulder@kid01pml.icl.co.uk Date: Wed, 24 May 95 09:42:40 BST Subject: RE: DRAM test With the latest GUS installation disks, there is a utility within the setup program to test DRAM. Tech mode on: If you want to write your own test routine, it would be better to set all the DRAM bits to 1 and then shift a single 0 bit through the memory, testing the location after each write. This will test the possibility of bits becoming corrupted due to interference from surrounding bits. I'm sure this us what the Gravis DRAM tester does anyway ;-) Tech mode off: If anyone can be bothered to write such a test, it might be worth submitting it to epas. Bye now ------------------------------ From: Olof Sundin Date: Wed, 24 May 95 11:45:44 +0200 Subject: Re: Diskworld >Has anyone had any luck getting Diskworld to work with the included >drivers? I was able to set the game up for "ultrasound" but when I try to >run the game it promptly locks up. I tried SBOS (old version) but nada. >It locks up also. > >I thought I saw some discussion on this game a few weeks back but I didn't >pay attention to it at the time. If anyone does know how to get the game >to work feel free to write me directly or post to the digest. Unfortunately Discworld doesn't seem to be the most well-programmed game in the world (to say the least.) Take a look at this letter I got from the guy running the Discworld WWW-site: [stuff deleted...] Well, I'll tell you what i know, which isn't much. I have a SoundBlaster 2 (old, old, old), a 486-sx25 and the CD-ROM version, and _occasionally_ the game crashes. This is almost always at a sound-event point of the game (a sound effect should have been played (especially a long sound effect), I'm turning sound off, I'm turning subtitles on, etc.). I can't explain these problems. Turning sound off seems to help - I've resorted to using the config program to have no sound driver loaded at all to make sure it doesn't crash, and if a bit of the game looks good, I reload with sound to hear it. I know this sounds like a bad way to play the game but hey, it never crashes now! There's nothing worse than playing for 20 minutes, then it crashes and you have to do it all again. I can't help you with card-specific stuff. Several people have mailed me regarding Discworld, and if you want I can give you their e-mail addresses. With luck, one of them may be able to help. My advice? Buy the game anyway. it really is a gem, very big, great fun, and worth every penny (I'm a student, so I know about tight money :). [more stuff deleted...] Well, there you have it. Kind of sucks, eh? Let's hope an upgrade or a new version is released in the near future. /Olof Sundin ------------------------------ From: Sam Date: Wed, 24 May 1995 11:32:55 +0100 (BST) Subject: Re: The GUS Daily Digest V22 #22 Note: I've chopped this up as much as poss, don't expect any 2 quotes to be from same person... > I think you could do this (play in one sequencer, record in another) but I > think you'll find this won't achieve the effect you're after. I don't think > the pans and fades you do using the mixer within Recording Session will be > sent as MIDI data, and therefore won't be recorded into any other MIDI package. The pans and fades HAVE to be sent as MIDI data. There is no other way of communicating with a soundcard, and CERTAINLY no other way of communicating with external MIDI devices, with which these faders, pans etc will also work. [OS discussion deleted...] > Vince, am I out of line here? > I am still pretty new to this listserver. I'd say so. Keep OS/2 to the OS/2 mailing list / newsgroups/ OS advocacy. > From: gould@cs.bris.ac.uk > > People keep talking about operating systems in this digest - I am trying to > respond directly to save earache for everyone else. > Can you people do the same? [...] > From: gould@cs.bris.ac.uk > Subject: Microsoft Hmm, how's about taking your own advice? :) And it seems the "viral routine" is in fact open and above board, and gives you the opportunity not to do it... I wasn't surprised - "nice" MS may not be, but they ARE trying to ward off action for being a monopoly etc... Can I suggest everyone that is asking for OS/2 support from Gravis: if you haven't already, EMAIL GRAVIS instead of the mailing list! WE can't do anything about it - and the majority who don't use OS/2 aren't interested. Sam ------------------------------ From: ch92633@central.ntua.gr (stilpeanoy christian) Date: Wed, 24 May 1995 13:36:54 +0200 (EET) Subject: GUS software 4.11 Can anyone split the gus411.zip file into less than 1.5 megs files so I can download it? My account has limited space and there's no way I can think of to download a 3 meg file. Also, does anyone know what's wrong with the GUS support in Frontier 2 First Encounters - it crashes after a few minutes.(symptom - the voices from the video stop after 2 or 3 seconds) fro *RedJack* ------------------------------ From: Steve Sesterhenn Date: Wed, 24 May 95 05:41:15 CST Subject: Interwave stuff >From: Daryl James >Date: Tue, 23 May 95 09:03:49 TZ >Subject: RE: Interwave - an answer to our dreams >For once on the Digest we have someone with a real and balanced view of >the competitive world. >Well done Mr Chen! >Daryl James- Australia I agree... it is refreshing to hear. >PS - I like my GUS and would probably buy the next one if it stacked up >against its competitors- how it stacks up for you might be based on >performance, quality, price and support, but would you rush out and buy >the next GUS just because of some religious devotion? >If you answered yes... Get a life! No, I wouldn't blindly buy the next Gravis "religiously", but I would be MUCH more likely to buy a Gravis Interwave than a CL Interwave based on name and reputation alone. I simply do not like CL and have been happy with Gravis' support thus far. I hope their next sound card effort is a big success simply because I like innovators, and not perpetuators of the status quo, like CL has been doing for years. Thus, my next sound card will most likely be from Gravis or Turtle Beach. If that means losing a small amount of compatibility for quality, than so be it. end of soap box, Steve (My opinions do not necessarily match those of my employer.) ------------------------------ From: engineer@mail.soc.staffs.ac.uk (Ian Silvester) Date: Wed, 24 May 1995 12:08:22 +0100 Subject: Re: MIDI interface for GUS > Could anyone tell me if the MIDI cable for SoundBlaster compatilble >cards works with GUS. I want to connect an external MIDI keyboard, but >don't want to experiment with my computer. I've read several info's on >the subject (including GUS FAQ), and in my opinion there is a >difference in pin assignments between GUS and SB. > > Please respond if you have any experience with GUS MIDI port. It >bothers me for some time.. > > Thanks in advance, > Michal Wiernowolski I have heard people having no problems doing this BUT you're right, there are some subtle differences. There is a file on the Gravis ftp sites (midifaq.txt ?) that explains it all in detail, but if in doubt, Gravis market a MIDI interface box with in, out, thru and two joystick ports (costs about 40 UK pounds). Yan. - ------------------------- -------------------------------------- Ian Silvester, Phone: +44 (0)1785 353348 Research Associate, Fax: +44 (0)1785 353331 School Of Engineering, "He dreams... while he's not sleeping" Staffordshire University. - The Chameleons - ------------------------- -------------------------------------- ------------------------------ From: Jens-Uwe.Jansen@Germany.EU.net Date: Subject: Re: Diskworld? Hello Bill, > Has anyone had any luck getting Diskworld to work with the included > drivers? I was able to set the game up for "ultrasound" but when I try to > run the game it promptly locks up. I tried SBOS (old version) but nada. > It locks up also. I don't know how to get the version-number from the game, but did you get an extra installation disk (1.44HD) with the CD ? I had one (it holds the latest updates) and installed it over the CD installation. Now it runs quite well. But it's driven by Miles drivers :-) The only problems are missing voices sometimes, but that happens on SoundBastards, too. > > I thought I saw some discussion on this game a few weeks back but I didn't > pay attention to it at the time. If anyone does know how to get the game > to work feel free to write me directly or post to the digest. > > *************billf@wam.umd.edu**************** > * * > *********** This space for Rent*************** > Cheers, Jens-Uwe Jansen === ____ === EUnet Deutschland GmbH === / / / ___ ___ _/_ === uucp-Support === /---- / / / / /___/ / === Emil-Figge-Str. 80 === /____ /___/ / / /___ / === D-44227 Dortmund ===== ===== Tel. +49 231 755 2444 ===== Connecting Europe since 1982 ===== Fax +49 231 755 2386 ** Any opinions, thoughts, statements made in this message are privat and ** ** may not be the same as the ones of the company I work for !!!! ** ------------------------------ From: ballen@ejv.com (Bill Allen) Date: Wed, 24 May 95 10:13:47 EDT Subject: Out-of-line? > True, this is a GUS newsgroup, but since our software to power the > GUS is dependent on an operating system to function, doesn't it make > sense that we should be interested in how well the operating system > can function? > > > Vince, am I out of line here? Yes. IMHO, focus is the key to the success of this digest. As I have written before, although I make no claim to any specific power of censorship, discussion of operating systems in which the discussion directly concerns the GUS (e.g. how to configure the drivers, get the best sound, etc) belong. General discussions concerning the quality, viability, etc. of an OS belong in newsgroups devoted to these discussions. > I am still pretty new to this listserver. Don't worry about it. We're glad to have you. Bill ------------------------------ From: Matt@machine.demon.co.uk (Matt Robinson) Date: Wed, 24 May 1995 14:53:11 GMT Subject: Re: The GUS Daily Digest V22 #22 > Well, if is speed you're looking for why not stick with DOS? > I hate to tell you, but you'll need at least 12MB for Win95 to run well. What a load of bull****. Win95 runs as fast as win3.11 on my friends 386DX40 with 4mb of ram. And on my machine with 8 mb, it goes at least 25% faster. I'd say it runs pretty well. > I don't care what OS you use. You obviously do, because otherwise you wouldn't have written this much crap. > NT is a true 32-bit multitasking, multithreaded OS. Win95 has some > 32-bit components, but still has the old 16-bit base to it. I have > seen it referred to as a Windows 3.11 on steroids in some publications. You got the balance wrong. Win95 has some 16-bit components, but still has the new 32-bit base to it. > One advantage NT has over Win95 is that you can run a full screen DOS > application in NT without causing background applications to suffer. > For example: playing a game like Descent while downloading a > file at 14.4 or 28.8. You can't do that under Win95. You can. In fact, win95 has a 32 bit Kernel, GDI and User base. The 16 bit stuff is "thunked" across. The I/O, graphics, etc drivers are ALL 32bit protected mode. 32Bit programs run in their own thread, pre-emptive multitasking. 16-bit programs all run in the same thread, and are multitasked in the same way as in win3.11. If a 32bit thread crashes, then the system recovers. Fine. If a 16bit app crashes it takes whatever other 16bit progs there are with it. Yeah NT is cool, but it isn't necessary, and it is expensive and power hungry. > Also, NT has > some crash protection to it - it is almost impossible for a bad > application running under NT to bring the whole system down as it could > running under Win95. This has to do with how the operating system > was designed, not what it looks like or what it can run. NT is an > example of good robust software engineering from the ground up. > Win95 was built using existing DOS & Windows as a base. Again you are wrong. Win 95 was written from scratch, and includes among other things, a 32 bit command prompt. This is seen while the UI is loading and it is there to provide a compatible environment for your DOS device drivers to load in. Once they're loaded, WIN95 looks at the drivers and replaces any 16bit drivers with equivalent 32bit ones. If no DOS real-mode drivers remain, then the command prompt is completely removed & the system runs in a 32bit flat protected mode. Since there is no 32bit replacement for the GUS drivers, the system will "thunk" the vxd, slowing the whole system down. That's why we'd like a 32bit vxd for the GUS. It'd run on NT, and Win95. - -- +-----------------------------------------------+------------------------------+ |Too young to read the fury in his uncle's eyes | * RAD HOST (Lion King) | |Simba tells Scar all he has learned that day - | * Ask me anything Lion King | | how he, not Scar, will become the Lion King. | related. | | | * FDCMuck Chaka! | | Sly Scar exacts a promise from the cub, | * GUS user | | a pledge that Simba will never venture near | * X-phile | |the forbidden place where elephants go to die. | | +-The Art of the Lion King----------------------+---Matt@machine.demon.co.uk---+ ------------------------------ From: Thaddaeus Kong Date: Thu, 25 May 1995 00:40:41 +1000 (EST) Subject: Re: The GUS Daily Digest V22 #22 > > From: markus@nbnet.nb.ca (Jurassic Mark) > Date: Tue, 23 May 95 18:17:34 EDT > Subject: Re: The GUS Daily Digest V22 #21 > > >Please, Gravis. There are 3 million of us out here who don't have a real > >sound card to choose from with OS/2. That's not an insignificant market. > > > >Bryan Maher > > Let me add my voice to yours. Gravis! Give us a sign! Even if it's > to say "we're still working on it". And what happened to the usual > "Just To Let You Know" series? You seem to have completely > disappeared! You're waiting for Gravis to give you a sign after 2 years? Open your eyes, the message is loud and clear. I am giving Gravis a sign, I sold my GUS. - -- Thaddaeus Kong tk@molly.cs.monash.edu.au I hate people who don't finish their ------------------------------ From: Greg Chung Date: Wed, 24 May 1995 17:36:25 -0400 Subject: GUS: General User Satisfaction Because of all the recent (ongoing) criticism of the GUS, I thought I'd drop a couple words in: I've had a GUS since '92, and I've been pretty happy with it. Back then the game scene was pretty bad, so I got a cheap SBP. Half a year ago, I sold it plus my Roland MT32. I've always been pretty content with the superior quality of sound the GUS has. Recently though, I've been quit happy with the inclusion of the GUS in games. Nearly ever game I've bought recently will support it: Wing Comm. 3, NHL Hockey 95, NBA Live 95, Full Throttle, etc. Certainly the success of games like Doom by small companies, and our continued pleas to "the big guys" has finally gotten them on the right track. Many of the game titles I see now support the GUS. The major exception seems to be Origin, but that's changing (how can they go back after WC3 and that parent-company EA supports GUS?) Hopefully, the trend will continue as makers will begin taking advantage of the GUS RAM and start using 16-voice sound 8-) ------------------------------ From: Ed Dunkle Date: Wed, 24 May 1995 18:12:52 -0500 Subject: MIDI under Windoze not DOS >The original boards never claimed to emulate general midi. (except in >Windows). Why is it that you can get MIDI support under Windows but not DOS?? I have an old 2.2 or 2.4 maybe and the cakewalk demo works great under Windows. But other DOS MIDI type programs do not work over the GUS MIDI ports. What is missing in DOS that Windows 3.11 provides? Thanks. ********************************************************************* * Ed Dunkle Texas Instruments Inc. * * Internet: ewd@ti.com PO Box 869305 MS 8409 * * CompuServe: 76376,2215 Plano, TX 75086 * * 214-575-4791 * * FAX 214-575-2524 * ********************************************************************* ------------------------------ From: Vince - IE - Experimental Mail Server Admin Acct Date: Wed, 24 May 1995 16:34:07 -0700 (PDT) Subject: Re: The GUS Daily Digest V22 #22 (fwd) - ---------- Forwarded message ---------- From: Rick Skalsky I'm having some problems running Bodyworks 4.0 CD on 486 DX4-100 with a Diamond Stealth 64 Video Vram card and a GUS. I get a "Divide by Zero or Overflow" error. I'm running Netroom 3.04 and I've excluded A000-C7FF on the netroom line. Oddly enough, sometimes the Toshiba 3301 CD drive even ejects the CD. Anyone come across this type of problem before? Thanks in advance. Rick ------------------------------ From: Vince - IE - Experimental Mail Server Admin Acct Date: Wed, 24 May 1995 16:39:02 -0700 (PDT) Subject: MK2 and GUS - ---------- Forwarded message ---------- From: j5oa@jupiter.sun.csd.unb.ca (Craig Galbraith) Hello Everyone! When I play MK2 with the GUS, things seems a little choppy. What memory config should I use? i.e., what should my config.sys and autoexec.bat read so that I get the best performance. Right now, for every sound effect there seems to be a pause. Another thing...does the Gravis Gamepad not work well with this game or something? I just can't seem to move! thanks Craig Galbraith ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |~ | | (~ |_| _ _ _ _ ____ Craig Galbraith | |_/ _) | | | | | | | \| | | ) j5oa@jupiter.sun.csd.unb.ca | |_| | | |\ | | SAINT JOHN 4th Year Biology \___/ |_| |_| |____) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------ From: c2a_vesn@aelmg.adelaide.edu.au (Adrian Vesnaver) Date: Thu, 25 May 1995 13:27:25 +1000 Subject: Australian Dialy Digest Web Page: Admin Thanks to everyone who sent me the issues which I requested, and to anyone else thinking of sending me any I say thanks but I already have them now. Hopefully the page should be accessible within the next few weeks once everything has been cleared up at Adelaide Uni concerning network access. Adrian - -- ,-_|\ Adrian Vesnaver MAIL: godfathr@student.adelaide.edu.au / \ Adelaide, SA c2a_vesn@aelmg.adelaide.edu.au \_,-*_/ Australia PGP Key: finger me or see my home page v Check out my home page at http://www.student.adelaide.edu.au/~godfathr ------------------------------ From: teemu@krk.fi (Teemu Hakala) Date: Mon, 22 May 95 06:24:58 +0300 Subject: Re: The GUS Daily Digest V22 #17 >>>>> "Yossi" == Yossi Oren writes: Yossi> The guy who's getting a Sound Blaster because of no OS/2 support - I don't see Yossi> why this should bother the GUSDD, but farewell. Hope you enjoy FM. One could also wonder exactly what software would he want to support GUS on OS/2? Games still run in a dos box, and GUS support in them has nothing to do with OS/2 drivers. Word processors / REXX scripts rarely are excepted to play nice tunes at you, but you can always try. Oh yeah, as long as I remember: does anyone on this list have any sound/music related programming language? Yossi> The channel 10 program change changes the drum bank, you were right. The GS Yossi> standard specifies a few standard sets - room, power, brush and reverse are the Yossi> ones I remember. The GUS doesn't support these sets out of the box, but you Yossi> can write support yourself with a few patches. There were even patch sets that Yossi> do that uploaded recently. Well, out of the box it supports just about anything you upload to it. The GUS really is a generic sampler, not just a GM synth. GS being mostly a superset of GM patch map, it is quite easy to follow. Of course GUS has some troubles when the GS midi sequence tries to alter ADSR (I _think_ it is by SysEx... if it is a CC_# it is easy), or try to put reverb to 127 (pretty hard w/ regular sample_playback chip). Yossi> Emil, you with the long .sig - when the GUS was released 5 years ago (nearly) Yossi> the Sound Blaster was fichting for support and a sound card from Canada still Yossi> meant Ad Lib. Internal General MIDI at an affordable price was fiction, and Yossi> so Gravis didn't try and support it. You should thank them for adding that Yossi> feature to the newer cards, not slam them. Oh, and cut your .sig down. What the hell does this mean? GM just specifies that a said instrument has a certain patch mapping, and it should respond to certain CC_# messages, and the said device should also have such_as values as defaults, have at least 16 channel multi_timbrality, and respond on channel 10 with playing drums instead of regular instrument sounds. The GM spec says nothing about MPU-401 dumb_uart_mode support or anything like that (why do you think external synths could conform fully to the GM spec?). It is just stupid game vendors who think GM == MPU-401. Very stupid, especially the GUS is very easily loaded with GM patch set, and set up with required parameters, including CC_# response. After that, GUS fully conforms to the GM spec, and a GM game should be able to use it. Oh yeah, the game should know how to use the cards UART, but it is a totally different matter. The game should ask about the UART, and state that MIDI playback excepts GM synth for proper playback. Yossi> Oh, and Vince - I'm reposting your .sig to alt.fan.warlord for them to eat if Yossi> you don't make it shorter (say 4 lines or so). Yossi> Yossi. Lets just see what do you like iso-8859-1... - ------------------------------ "Kuutamoyvnd nousisin rantaan majakan juurelle valkeaan santaan, ja luulen - ettd jos valepuvussa sammakon lojuisin - kuulisin kylpijdnaisten naurun sekd laulun muinaisen seireenin" -- Kimmo Takala ------------------------------ From: Daryl James Date: Thu, 25 May 95 10:23:26 TZ Subject: Retort- Computer espionage by M$ (fwd) Lets put this to bed and get back to GUS matters.. LETTER TO INFORMATION WEEK from MICROSOFT Dear Sirs: Your article, "Thwarting 'Softlifters", 5/22/95, p. 88, does not accurately reflect the purpose and operation of the Registration Wizard in Windows 95. The purpose of the Registration Wizard is to offer an electronic version of the paper-based Registration Card that traditionally comes with all of your Microsoft products. The benefits of being a registered customer are product support and notifications of product updates. The registration wizard asks for similar information to that listed in the paper-based reg card, such as your hardware configuration and applications usage. Similar to the registration card, the user must voluntarily choose to provide this information to Microsoft, otherwise it does not get sent. There are lots of benefits to customers that provide this information - such as product update mailings and better product support because the pss engineer will have your exact system configuration information on-line. In the end, though, sending this information is optional and a conscious decision by the user. -------------------- So the bottom line is - if you have something to hide or if you just don't trust Microsoft with this information then don't volunteer it. Simple. Daryl James- Australia ------------------------------ From: ".oO LeMoN - MeLoN Oo." Date: Thu, 25 May 95 7:54:13 BST Subject: Win95 - again ... U must be getting sick by now :) To the people that think OS/2 is the ideal opertaing system don't read this To people who have had enough about Win95 - Don't read this :-) Basically just don't read this ... J/k To people finding win95 buggy .... it's only a beta ... and so what if it's released in '96 ??? You have to give the competition time to catch up. and BTW people having problems with Word 6.0 ... never had a problem personally but if you have having probelms then Word 7.0 (aka Word 95 aka Winturd 96) seems to crash less often (as in it ain't crashed yet) and seems to solve most problems ... however .. word 7.0 is still in testing form so it isn't 100% yet, but it's looking very nice :) If anyone wants to reply to my views or ask for more info on anything EMail me and keep it off the digest :-) Unless it's related to the GUS of course .. Stephen /// Running Win95 / OS/2 Warp! / Windows NT 3.5 / Anything goes ... Catch me on iRC as MeLoN on #gus ------------------------------ End of The GUS Daily Digest V22 #23 *********************************** To post to tomorrow's digest: To (un)subscribe or get help: To contact a human (last resort): FTP Sites Archive Directories --------- ------------------- Main N.American Site: ftp.orst.edu pub/packages/gravis wuarchive.wustl.edu systems/ibmpc/ultrasound Main Asian Site: nctuccca.edu.tw PC/ultrasound Main European Site: src.doc.ic.ac.uk packages/ultrasound Main Australian Site: ftp.mpx.com.au /ultrasound/general /ultrasound/submit South African Site: ftp.sun.ac.za /pub/packages/ultrasound Submissions: archive.epas.utoronto.ca pub/pc/ultrasound/submit Newly Validated Files: archive.epas.utoronto.ca pub/pc/ultrasound Mirrors: garbo.uwasa.fi mirror/ultrasound ftp.st.nepean.uws.edu.au pc/ultrasound ftp.luth.se pub/msdos/ultrasound Gopher Sites Menu directory ------------ -------------- Main Site: src.doc.ic.ac.uk packages/ultrasound WWW Pages --------- Main Site: http://www.xmission.com/~grue/gus.html Main European Site: http://src.doc.ic.ac.uk/packages/ultrasound/ Main Australian Site: http://ftp.mpx.com.au/archive/ultrasound/general/ http://ftp.mpx.com.au/archive/ultrasound/submit/ http://ftp.mpx.com.au/gravis.html Mirrors: http://www.st.nepean.uws.edu.au/pub/pc/ultrasound/ GUS Digest Archives: http://gpu.srv.ualberta.ca/~itam/digest.html http://www.student.adelaide.edu.au/~godfathr/gus/gus.html MailServer For Archive Access: Email to Hints: - Get the FAQ from the FTP sites or the request server. - Mail to for info about other GUS related mailing lists (programmers, musicians, etc.).